InVintory App
ROLE
UX/UI Design
Brand Strategy
DATE
Aug 2019 - Mar 2020
InVintory helps wine collectors manage their collection.
As the first designer at InVintory, my work on the UX/UI of the app lead to a successful launch, a 4.7 rating in the App Store and collectors all over the globe using InVintory to manage their wine collection.
THE OPPORTUNITY
The InVintory team approached me with the desire to disrupt the wine collecting space. While competitors already existed in the market, they believed they could win with exceptional UX.
The UX/UI of current solutions, like VinoCell and CellarTracker, confused and annoyed their users.
The InVintory team wanted me to investigate why and then create a better experience. They already had an MVP that I could build from.
01
Developing the brand
RESEARCHING THE USER
I began by studying the target audience through face-to-face interviews and online studies.
Wine collectors tended to be:
BRAND CONCLUSIONS
After my research, I suggested that InVintory:
02
Creating the styleguide
PICKING TYPEFACES
For reading text, I picked a neutral, friendly typeface called Lexend Deca. I chose it because it was designed specificially with legibility in mind. It worked well for our older audience who often relied on reading glasses.
For headlines, I chose a display serif typeface called DM Serif. I wanted to honor the founders vision by using a similar style to the original. However, DM Serif featured a greater contrast between the thick and thin parts of the letters, making it much crisper and easier to read.
PICKING COLORS
The original MVP used many different greys. I unified them with one greyscale for consistency.
I liked using gold as the brand color because of it's association with opulance. However, the original gold felt dull and lifeless so I added more warmth to make it really pop.
I also create a collection of secondary colors based on colors found in nature. Bright, artificial colors can seem cheap and immature. Natural colors often appear more refined.
PICKING VISUALS
I hoped to portray effortless elegance and richness with the visuals.
For illustrations, art deco line illustrations inspired me. They tended to have a neutral personality and would not appear cute. They also brought to mind the glamor of the 1920s.
For photography, I was drawn to lush, romantic imagery with lots of food, flowers and humans. It felt abundant and indulgent.
CREATING THE UI
With the interface, I made a few key decisions:
With the styling applied, the app came to life. It was much more clean, legible and organized.
MAKING CUSTOM BACKGROUNDS
The original MVP used generic stock photos as backgrounds behind the wine label on the wine detail page. It made the app feel repetitive.
To solve this, I intially thought about using an image of the vineyard that produced the wine. However, the vineyard images didn't always look great with the labels. It would also require working with photographers or requesting photo permissions from the vineyards.
Thankfully, the developer and I discovered an API that allowed us to sample colors from the wine label and create a custom background for each wine. It added the variety we needed and made sure the background never clashed with the label.
APPLYING THE BRAND TO MARKETING
We hired a freelance designer to apply the design direction to the marketing website. Due to the clear visual direction I created, they designed quickly and the end result felt cohesive with the app.
03
Improving the UX
COMPETITIVE ANALYSIS
To get to the bottom of how to win with UX, I looked into the competition.
It became clear that competitors:
UX CONCLUSIONS
Based on all of my research, the UX needed to:
EASY ONBOARDING
In order to make transfering over to our app easier, we created collection transfering tool. The user could upload their spreadsheet or login with their credentials from competitors and we would upload their collection in less than 5 minutes.
During the onboarding process, I made it clear that they could use this tool right away. To make sure they didn't get lost, I also included button that sent the user an email with a direct a link the tool.
FOCUSING ON VALUE
In the MVP, the 'home' screen confused users because they seemed to want to see their wine list first thing so we made the wine list the first tab.
It provided little value while taking up a lot of real estate. For these reasons, we removed it for the MVP. The Invintory team could explore this idea further in the future when they had more data.
The MVP also featured a 'news' tab that also didn't deliver unique value. It recycled content and wasn't delivering on the promise to help wine collectors manage their collection.
In order to follow the brand strategy of tapping into the reason they collect, we created a wishlist and a memories timeline instead.
FIXING PAGE CONFUSION
There were three pages that looked the same in the MVP but were actually different. In testing, this confused users. They didn't know what exactly they were looking at.
By clearly differentiating their header layouts and their appearance in lists, i helped the user quickly understand what they are looking at - a wine, a vintage(year edition of a wine), or a bottle.
THE RESULTS
After launch, InVintory was well recieved by the wine community. Users rated it 4.7 in the app store and many users specifically praised the UX/UI.
Since launching this MVP, InVintory has continued to listen to user feedback, develop the brand and add new features. Their future is looking bright!
Brinna Thomsen is a UX/UI designer who helps brands create valuable user experiences
Email
brinna.thomsen@gmail.com
LinkedIn
linkedin.com/in/brinna-thomsen
© Brinna Thomsen - 2021